They are show only the outside of their product. What I see is they(The team) avoid showing of their programming prowess to the mass which will show how much of their capability of how they can implement more feature or provide deeper gameplay system. And seriously, they didn't build their own engine that will cut the time even shorter. Hence this is why those who familiar with Unity keep poking and asking why the team keep showing only the Asset part of the game. With Unity, it wouldn't take so long for Dev to start touching the core coding part (Not build mode, Live mode mind you). I wouldn't say Unity is bad, But it does really point things out clearly for those who are using it. Yeah I know about Unity and have played many Unity games + have seen many Devs working with it. Or use a different engine, instead of the one they are used to? Devs need quite a long time until they familiarized themselves with a new engine and a new programming language, and all its details and tricks. Originally posted by Krowle:They are using Unity? Yes, Paralives is using Unity, as well as Life By You, as well as a ton of awesome games.ĭo you think that every indie team should spend years of time and money to make their own engine? It will be another niche indy game that stand on its own. Just don't expect that it will come close to The Sims in term of immersive gameplay. It will get stuck to another Early access for a very long time to cope and rise more funding with optimizing issue. I don't think this is going to turn out well.Īs a friendly note, don't get your expectation on this game too high nor let alone coming out solid within another 8 years. With fired staff that complaining about team leading project issue I found info on Reddit. With Blender and Unity they're using I can very much guess that they are running very tight budget. Overall graphic will be very mediocre at launch date to compensate their chosen engine. With the scale of open world in mind, it will be very different from what most Ex-Sims player expecting. good luck on optimizing and updating that. By the time that the team realize that they need to scout or hire a talent with good improvise skill programming to layout the ground framework and get their game working, the money will already running dry before that happen. We don't see trailers for movies until they are nearing release.the same should apply here. Just don't advertise it until you have a much better understanding of a release date. bla bla bla bla bla.Fine! Take 20 freaking years to create the game you want to. Paralives WILL be buried by Life by You and The Sims 5. If you don't give us some kind of idea regarding a release. Steam may allow it but YOU are the problem here. The problem here, and I started my own thread on this, is that you announced it on Steam WAY WAY too soon. To give us an idea while making it clear that it could change. This is an effing cop-out! You say, we'd like to or we plan to release during such & such month but this is not set in stone and the release is dependent on various factors that could change the release but here is a general idea. There is a link on the page that will send you to a more thorough progress list.) (You can look up "The Full Paralives Development Roadmap" and it should be the first thing you see. You can check their progress here to get a better idea. It will be released in Early Access first with building, character creation and basic gameplay, and the devs will add pets and weather to it as time goes on until the final release, if I recall correctly. They have a release date in mind but are keeping it to themselves to prevent disappointment if it gets delayed, and prefer if people don't speculate on a date to prevent confusion and misinformation from spreading. Originally posted by Shadows of Samhain:Ah, so it is! Here it is without the link:
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